Answer by FlashX
Thanks TSRajesh, I was trying to find it on the camera :/ Figured it out though, for those wondering, it's on the audio file that you have to change 3D to 2D ;) Cheers
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I'm back again, I'm having trouble getting it to read as an int and not a string: private int currentHour = System.DateTime.Now.ToString("hh"); Ive tried a couple of things but can't work it out. Any...
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Have you tried banging just that line of code in a new project to eliminate everything else?
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Ah figgured it out myself, private int xc = System.Int32.Parse("123456789"); Thanks for your help! :)
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Figured it out, It's exactly as written, i don't know why it didnt work before, thanks for reading :)
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Thanks dudes, I ended up using the following, simple, but true :/ private AudioClip soundthing; void Start(){ audio.clip = (AudioClip)Resources.Load("soundthing"); audio.Play(); } Keep up the amazing...
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http://answers.unity3d.com/questions/843273/convert-this-line-from-string-to-int.html Good luck! ;) private int xc = System.Int32.Parse("123456789");
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Thanks Malebakeer! So I'm kinda noonish at this stuff, what would be the syntax to check if the animation has finished? Thank you so much for your help!! :) Cheers
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ah figgured it out, its this... thanks to all who helped :) using UnityEngine; using System.Collections; public class CameraSwap : MonoBehaviour { public Camera camera1; public Camera camera2; public...
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Thank you so much guys! You are both so wonderful! I used the above code Rezki at it works a treat! I was going about it all wrong :/
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thanks buddy, that’s a really good way of approaching it, where would I find the Scale Factor settings in Unity 3D?
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ah! Answered my own question, I didn’t have it in the void Start() thanks anyways guys
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Thanks guys you're wonderful! I'll have a look at this vids. As for posting comments as answers, I have no idea how to do on an iPad, there doesn't seem to be an option for it.
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[Edit: I meant C# not C++ Doh!!] Thank you so much for your detailed response. Im not great with programming in C# and its a little over my head. ill keep bashing away at the keyboard and madly google...
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i dont believe unity supports it, i think you need to use bones to animate the cloth shape. you could also try baking the animation, that might work. having said that, im only learning unity at the...
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just for those at home wondering ... thanks to @Kornikolia @Eudaimonium public float width; void Update () { GameObject theBar = GameObject.Find ("Canvas/loadBar"); var theBarRectTransform =...
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